The subtler of the two is the character-power system. Two other new systems help further differentiate Injustice from its ancestor. This broadens the tactical possibilities for players at every level. Combo breakers (renamed “clashes”) are only possible once per match now, and are part of a wider variety of useful ways to spend meter that make the decision to save it for an emergency a more meaningful one. Throws are no longer a pure 50/50 mix-up like they are in MK9, thanks to a universal tech input. Traditional direction-based blocking replaces the block button, making actual cross-ups possible. Beefy, high-impact hits that sound as brutal as they look, and long, satisfying juggle combos still abound, but so much more has changed for the better. All the best things about MK are present in spades. So Injustice mostly stays faithful enough to its comic book roots, but how true does it stay to its Mortal Kombat ones? The short answer is: only as much as it needed too. It never keeps the fighting from being fun, but Injustice is so effective when it maintains that spell that I hate to see it broken. Between that, and animations that look great one moment and jerky the next, the illusion of two superheroes clashing can crumble at times. I'm not trying to go nerd police here, but such moments undermine all the effort that clearly went into making these characters move and play like you'd imagine they should. but when mere mortal heroes like Batman or Green Arrow do the same exact thing, it just looks plain silly. Sure, it's badass when Doomsday backhands Superman clean through a pair of skyscrapers in downtown Metropolis. As for the over-the-top stage changes, I have mixed feelings. There's reverence for the DC Universe in each menu screen and every matchup-specific line of dialogue. Even more so than the impressive whiz-bang effects, this is Injustice's greatest feat. NetherRealm took 24 characters, many of whom have never been seen in a video game, and translated their abilities and personas over beautifully. The cast is varied, interesting, and thankfully devoid of ninja lookalikes – more than I can say for Mortal Kombat 9 at its launch. During battle, Injustice makes the unreal look simultaneously believable and unhinged, a great combination for capturing the godlike abilities of DC's finest. It's only because the in-fight graphics usually have such a sheen to them that this dip in visual quality seems so stark. Closeups on main characters look good, but when the in-engine cutscenes attempt to depict clashing armies or sweeping cityscapes, bland textures and shoddily modeled buildings erode the visual impact a bit. The story mode’s primary fault is that its reach exceeds Injustice's graphical grasp. In fact, much of the original JL voice cast is in action here, including the inimitable Kevin Conroy as the Dark Knight himself and George Newbern as Superman. This isn't about a mopey alien who just wants somewhere to belong, its about a god who's decided his subjects no longer deserve free will.As heavy as it sounds, Injustice still finds time for the same kind of action, adventure, and humor that made the Justice League animated series such a treat. We've seen him “retire” in Kingdom Come, and watched him wreck shop whilst being mind controlled a few billion times, but this is a far darker spin than all that. What if Superman lost faith in humanity and, with his near-infinite power, decided it was time to stop protecting and start ruling? Without ruining anything, you've rarely seen Supes quite like this before. And while it buckles just a bit under the weight of all it tries to do, Injustice definitely earns its spot on the shelf of fighting aficionados, whether they dig comics or not.įor its first trick, Injustice does something that few fighting games ever even attempt to do: tell an interesting story. NetherRealm’s follow-up to Mortal Kombat is both a very good brawler and a big old sloppy love letter to fans. Supes responds by punching Black Adam into the atmosphere, flying up past him, and sending him crashing back down to Earth with a towering overhead smash.It's exactly the kind of glorious fight you expect from the DC Universe's mightiest, and Injustice: Gods Among Us makes it almost as fun and rewarding to watch as it is to play. After being slammed through a skyscraper, Black Adam rears up and shouts, “SHAZAM!” rending Superman with a massive thunderbolt. He touches down on the streets of downtown Metropolis with a simple proclamation: "I have returned." Cut to its guardian, the son of Jor-El, tearing his suit off to reveal the iconic “S” beneath it. Black Adam streaks towards Earth, wreathed in golden-hued lighting.
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